# Configuration file

aluminium {
    # The color for this material.
    S:color=0xe4eff4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Aluminium

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


amber {
    # The color for this material.
    S:color=0xffcd5c

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amber

    # The secondary byproduct material for this material.
    S:extra2=Amber

    # The tertiary byproduct material for this material.
    S:extra3=Amber

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


apatite {
    # The color for this material.
    S:color=0x70cdff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Apatite

    # The secondary byproduct material for this material.
    S:extra2=Apatite

    # The tertiary byproduct material for this material.
    S:extra3=Apatite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ardite {
    # The color for this material.
    S:color=0xd44d20

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Ardite

    # The tertiary byproduct material for this material.
    S:extra3=Ardite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


asbestos {
    D:energyModifier=1.0
    S:extra=Asbestos
    S:extra2=Asbestos
    S:extra3=Asbestos
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


australium {
    D:energyModifier=1.0
    S:extra=Australium
    S:extra2=Australium
    S:extra3=Australium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


beryllium {
    D:energyModifier=1.0
    S:extra=Beryllium
    S:extra2=Beryllium
    S:extra3=Beryllium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


boron {
    # The color for this material.
    S:color=0x979797

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Boron

    # The secondary byproduct material for this material.
    S:extra2=Boron

    # The tertiary byproduct material for this material.
    S:extra3=Boron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


certus_quartz {
    # The color for this material.
    S:color=0xd6eeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=CertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=CertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


charged_certus_quartz {
    # The color for this material.
    S:color=0xdcfeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChargedCertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=ChargedCertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=ChargedCertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cinnabar {
    D:energyModifier=1.0
    S:extra=Cinnabar
    S:extra2=Cinnabar
    S:extra3=Cinnabar
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


coal {
    # The color for this material.
    S:color=0x222222

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    # The color for this material.
    S:color=0x8cb3e2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Cobalt

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


coltan {
    D:energyModifier=1.0
    S:extra=Coltan
    S:extra2=Coltan
    S:extra3=Coltan
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


copper {
    # The color for this material.
    S:color=0xd68b4f

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Copper

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


daffergon {
    D:energyModifier=1.0
    S:extra=Daffergon
    S:extra2=Daffergon
    S:extra3=Daffergon
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


desh {
    # The color for this material.
    S:color=0x2f2f2f

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Desh

    # The secondary byproduct material for this material.
    S:extra2=Desh

    # The tertiary byproduct material for this material.
    S:extra3=Desh

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


diamond {
    # The color for this material.
    S:color=0xa9f4eb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


dimensional_shard {
    # The color for this material.
    S:color=0xc0ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=DimensionalShard

    # The secondary byproduct material for this material.
    S:extra2=DimensionalShard

    # The tertiary byproduct material for this material.
    S:extra3=DimensionalShard

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


emerald {
    # The color for this material.
    S:color=0x73ff9d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


fluorite {
    D:energyModifier=1.0
    S:extra=Fluorite
    S:extra2=Fluorite
    S:extra3=Fluorite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


gold {
    # The color for this material.
    S:color=0xffff7a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iridium {
    # The color for this material.
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


lapis {
    # The color for this material.
    S:color=0x4373f2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    S:color=0x87839a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lignite {
    D:energyModifier=1.0
    S:extra=Lignite
    S:extra2=Lignite
    S:extra3=Lignite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


lithium {
    # The color for this material.
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lithium

    # The secondary byproduct material for this material.
    S:extra2=Lithium

    # The tertiary byproduct material for this material.
    S:extra3=Lithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


magnesium {
    # The color for this material.
    S:color=0xecdbea

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnesium

    # The secondary byproduct material for this material.
    S:extra2=Magnesium

    # The tertiary byproduct material for this material.
    S:extra3=Magnesium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


meteoric_iron {
    # The color for this material.
    S:color=0x988c7d

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=MeteoricIron

    # The secondary byproduct material for this material.
    S:extra2=MeteoricIron

    # The tertiary byproduct material for this material.
    S:extra3=MeteoricIron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


mithril {
    # The color for this material.
    S:color=0x7fbcda

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Mithril

    # The tertiary byproduct material for this material.
    S:extra3=Mithril

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


neodymium {
    D:energyModifier=1.0
    S:extra=Neodymium
    S:extra2=Neodymium
    S:extra3=Neodymium
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


nickel {
    # The color for this material.
    S:color=0xe3e5c6

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


niter {
    D:energyModifier=1.0
    S:extra=Niter
    S:extra2=Niter
    S:extra3=Niter
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
        Saltpeter
     >
}


osmium {
    # The color for this material.
    S:color=0xd4e8fb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


platinum {
    # The color for this material.
    S:color=0xc2ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


plutonium {
    D:energyModifier=1.0
    S:extra=Plutonium
    S:extra2=Plutonium
    S:extra3=Plutonium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


quartz {
    # The color for this material.
    S:color=0xfffaeb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz_black {
    # The color for this material.
    S:color=0x161514

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=QuartzBlack

    # The secondary byproduct material for this material.
    S:extra2=QuartzBlack

    # The tertiary byproduct material for this material.
    S:extra3=QuartzBlack

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


redstone {
    S:color=0x930000

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


reiium {
    D:energyModifier=1.0
    S:extra=Reiium
    S:extra2=Reiium
    S:extra3=Reiium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


sapphire {
    # The color for this material.
    S:color=0x6286f0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sapphire

    # The secondary byproduct material for this material.
    S:extra2=Sapphire

    # The tertiary byproduct material for this material.
    S:extra3=Sapphire

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


schrabidium {
    D:energyModifier=1.0
    S:extra=Schrabidium
    S:extra2=Schrabidium
    S:extra3=Schrabidium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


silver {
    # The color for this material.
    S:color=0xecf5f9

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


solar {
    # The color for this material.
    S:color=0xffb254

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Solar

    # The secondary byproduct material for this material.
    S:extra2=Solar

    # The tertiary byproduct material for this material.
    S:extra3=Solar

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


starmetal {
    D:energyModifier=1.0
    S:extra=Starmetal
    S:extra2=Starmetal
    S:extra3=Starmetal
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


sulfur {
    # The color for this material.
    S:color=0xfef986

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sulfur

    # The secondary byproduct material for this material.
    S:extra2=Sulfur

    # The tertiary byproduct material for this material.
    S:extra3=Sulfur

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Sulphur
     >
}


th_232 {
    D:energyModifier=1.0
    S:extra=Th232
    S:extra2=Th232
    S:extra3=Th232
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


thorium {
    # The color for this material.
    S:color=0x302e2e

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Thorium

    # The secondary byproduct material for this material.
    S:extra2=Thorium

    # The tertiary byproduct material for this material.
    S:extra3=Thorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


thorium_232 {
    D:energyModifier=1.0
    S:extra=Thorium232
    S:extra2=Thorium232
    S:extra3=Thorium232
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


tin {
    # The color for this material.
    S:color=0xeef0f3

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Tin

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


titanium {
    # The color for this material.
    S:color=0x252c3a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Titanium

    # The secondary byproduct material for this material.
    S:extra2=Titanium

    # The tertiary byproduct material for this material.
    S:extra3=Titanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


tungsten {
    D:energyModifier=1.0
    S:extra=Tungsten
    S:extra2=Tungsten
    S:extra3=Tungsten
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


unobtainium {
    D:energyModifier=1.0
    S:extra=Unobtainium
    S:extra2=Unobtainium
    S:extra3=Unobtainium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


uranium {
    # The color for this material.
    S:color=0x79a76d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


verticium {
    D:energyModifier=1.0
    S:extra=Verticium
    S:extra2=Verticium
    S:extra3=Verticium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


volcanic {
    D:energyModifier=1.0
    S:extra=Volcanic
    S:extra2=Volcanic
    S:extra3=Volcanic
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


weidanium {
    D:energyModifier=1.0
    S:extra=Weidanium
    S:extra2=Weidanium
    S:extra3=Weidanium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


yellorium {
    # The color for this material.
    S:color=0xe0eb72

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Yellorium

    # The secondary byproduct material for this material.
    S:extra2=Yellorium

    # The tertiary byproduct material for this material.
    S:extra3=Yellorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


zirconium {
    D:energyModifier=1.0
    S:extra=Zirconium
    S:extra2=Zirconium
    S:extra3=Zirconium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


